Open spevnev opened 2 weeks ago
@spevnev Is this request intended to address a specific use-case? Or is it just for completion?
My use-case is having uniform uint length;
in compute shader. It just makes sense to have it unsigned rather than signed.
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Issue description
rlSetUniform
doesn't provide a way to set unsigned uniform, i.e. no way to callglUniform1uiv
,glUniform2uiv
,glUniform3uiv
,glUniform4uiv
.Environment
Computer shader with OpenGL4.3