this will crash on
[0] ???
[1] SpineSprite::update_mesh_from_skeleton (C:\Projects\godot\modules\spine_runtime\SpineSprite.cpp:342)
var hair: SpineSkin = spine_sprite.get_skeleton().get_data().find_skin("hair/brown")
var at = hair.get_attachments()
while at.has_next():
var at1 = at.next()
print(at1.get_attachment().get_attachment_name())
spine_sprite.get_skeleton().set_skin(hair)
this will crash on [0] ??? [1] SpineSprite::update_mesh_from_skeleton (C:\Projects\godot\modules\spine_runtime\SpineSprite.cpp:342)
CustomSkinProject.zip