Closed yuraj11 closed 4 years ago
Set them on spinesprite/slotname. Spinesprite is just a container not displaying anything. The slots are the actual meshinstances and are children to spinesprite when running
Godot offers remote view to see what’s happening when running the scene.
Thomas
On Jul 20, 2020, at 6:01 AM, Juraj Novák notifications@github.com wrote:
Setting custom material shader on SpineSprite is not working (nothing happes).
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If you want to set a special shader such as an outline for the whole figure, you’ll have to create a viewport/ camera combo and apply the shader to that. It’s more involved.
Thomas
On Jul 20, 2020, at 6:08 AM, Thomas Scott-Kunkel thomas.scott.kunkel@gmail.com wrote:
Set them on spinesprite/slotname. Spinesprite is just a container not displaying anything. The slots are the actual meshinstances and are children to spinesprite when running
Godot offers remote view to see what’s happening when running the scene.
Thomas
On Jul 20, 2020, at 6:01 AM, Juraj Novák notifications@github.com wrote:
Setting custom material shader on SpineSprite is not working (nothing happes).
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OK I will try it with the viewport thing. Thanks for the info.
I’d go back and check how gdquest did it in his battlers in his openrpg projects.
Thomas
On Jul 20, 2020, at 8:35 AM, Juraj Novák notifications@github.com wrote:
Closed #19.
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Setting custom material shader on SpineSprite is not working (nothing happens).