rayxuln / spine-runtime-for-godot

This project is a module for godot that allows it to load/play Spine skeleton animation.
MIT License
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Assertion failed name > 0 #22

Open 1Snakel opened 3 years ago

1Snakel commented 3 years ago

Testing the runtime gave me this error with the sample bellow.

OpenGL ES 2.0 Renderer: AMD BONAIRE (DRM 2.50.0, 5.3.0-59-generic, LLVM 9.0.0) OpenGL ES 2.0 Batching: ON

godot.x11.opt.tools.64: modules/spine_runtime/spine-cpp/src/spine/Skin.cpp:96: spine::Skin::Skin(const spine::String&): Assertion `_name.length() > 0' failed.

dragon.zip

nvm, the sample's from an older version of spine... sorry

scottkunkel commented 3 years ago

Confirming it doesn't work.

I transferred the project into the latest 3.8 spine. It deleted a few animations when doing so. However, re exporting it still didn't make it work. The error message makes not sense:

Failed method: Button update_minimum_size: Object deleted while awaiting callback --../--