rayxuln / spine-runtime-for-godot

This project is a module for godot that allows it to load/play Spine skeleton animation.
MIT License
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Bounding boxes support #25

Closed yuraj11 closed 3 years ago

yuraj11 commented 3 years ago

Does this runtime support this feature or do you plan to add this feature? For example check precise hit detection: http://esotericsoftware.com/spine-bounding-boxes

https://github.com/rayxuln/spine-runtime-for-godot/blob/9166bf9ea62df6968dd8bcf1202867b896982fef/spine-cpp/src/spine/SkeletonBounds.cpp

yuraj11 commented 3 years ago

OK I have workaround for this - just use bind slots and collision shapes.

rayxuln commented 3 years ago

I don't know whether the bounding box created in Spine is useful in godot.