Closed yuraj11 closed 3 years ago
Does this runtime support this feature or do you plan to add this feature? For example check precise hit detection: http://esotericsoftware.com/spine-bounding-boxes
https://github.com/rayxuln/spine-runtime-for-godot/blob/9166bf9ea62df6968dd8bcf1202867b896982fef/spine-cpp/src/spine/SkeletonBounds.cpp
OK I have workaround for this - just use bind slots and collision shapes.
I don't know whether the bounding box created in Spine is useful in godot.
Does this runtime support this feature or do you plan to add this feature? For example check precise hit detection: http://esotericsoftware.com/spine-bounding-boxes
https://github.com/rayxuln/spine-runtime-for-godot/blob/9166bf9ea62df6968dd8bcf1202867b896982fef/spine-cpp/src/spine/SkeletonBounds.cpp