rayxuln / spine-runtime-for-godot

This project is a module for godot that allows it to load/play Spine skeleton animation.
MIT License
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Crash on reimport #26

Closed yuraj11 closed 3 years ago

yuraj11 commented 3 years ago

When I remove .import directory and then open project it will crash on startup:

ERROR: _load_data: Condition "!f" is true. Returned: ERR_CANT_OPEN
   At: scene/resources/texture.cpp:502
ERROR: Failed loading resource: res://.import/X.png-c6facba9683d9c052643ec1fb345390f.stex. Make sure resources have been imported by opening the project in the editor at least once.
   At: core/io/resource_loader.cpp:279
ERROR: Failed loading resource: res://player/models/X.png. Make sure resources have been imported by opening the project in the editor at least once.
   At: core/io/resource_loader.cpp:279
yuraj11 commented 3 years ago

OK this is probably issue partially on my side - I had autoload class which had preload with scene which contained spine.

rayxuln commented 3 years ago

Everything okay now?

yuraj11 commented 3 years ago

We can close this for now - I have changed this on my side and it works for me.