Open Vadimledyaev opened 2 years ago
The flags optimize the code and increase in my (limited) testing fps by factor 2
Thomas
On Nov 4, 2021, at 7:06 AM, Vadimledyaev @.***> wrote:
Hi, thanks for your awesome work!
Can't compile without adding ";" at the end of lines 71 and 85 of SpineAnimationState.cpp of Spine 3.8: ERR_PRINT(String("Can not find animation: ") + anim_name); return NULL;
https://github.com/rayxuln/spine-runtime-for-godot/blob/spine4.0/SpineAnimationState.cpp
I tested Spine 3.8.x build for Mac. In order to make it possible to build on Mac, a Spine lib fix required: convert t_size into String in SpineSprite.cpp, lines 800 and 988. It is a quick rough fix, you can probably make it better.
I am not C++ expert so can you please describe what -Od flag and -O2 flag means? Do I have to run linker on Linux and Mac OS only? No Windows unlinking required? Thanks!
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I could not find much info about these flags and I'm not really sure how to use them.
I have added them to the SConstruct environment as shown on the picture then built. Some warnings appear while building. The build changed size but I could not see much change in performance comparing to the default flags.
Am I doing something wrong?
I will really appreciate if you clarify how to twice the performance. Thanks.
This is for the editor. The final performance in the template builds already uses flags.
Things might have changed since last time I looked.
Thomas
On Nov 4, 2021, at 12:39 PM, Vadimledyaev @.***> wrote:
I could not find much info about these flags and I'm not really sure how to use them.
I have added them to the SConstruct environment as shown on the picture then built. Some warnings appear while building. The build changed size but I could not see much change in performance comparing to the default flags.
Am I doing something wrong?
I will really appreciate if you clarify how to twice the performance. Thanks.
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You mean launching the editor with command line arguments like that: ? I can't see any difference either.
No I mean building for debug As opposed to production
Thomas
On Nov 4, 2021, at 1:00 PM, Vadimledyaev @.***> wrote:
You mean launching the editor with command line arguments like that:
? I can't see any difference either.
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This?
Hi, can you please describe how exactly you set the flags?
Hi, thanks for your awesome work!
Can't compile for Windows without adding ";" at the end of lines 71 and 85 of SpineAnimationState.cpp of Spine 3.8:
ERR_PRINT(String("Can not find animation: ") + anim_name)**;** return NULL;
https://github.com/rayxuln/spine-runtime-for-godot/blob/spine4.0/SpineAnimationState.cpp
I tested Spine 3.8.x build for Mac. In order to make it possible to build on Mac, a Spine lib fix required: convert t_size into String in SpineSprite.cpp gave a conversion error, lines 800 and 988. Here is a quick rough fix, you can probably make it better. ` for (size_t i=0; i<current_animations.size(); ++i) {
.... `
for (size_t i=0; i<current_animations.size(); ++i) {
I am not C++ expert so can you please describe what -Od flag and -O2 flag means? Do I have to run linker on Linux and Mac OS only? No Windows unlinking required? Thanks!