Open GoogleCodeExporter opened 9 years ago
That's r1854 please ? :)
I don't have DeadMoney here to look at, but the temporary group in the cell are
most likely removed because they are empty. That requires all references in
those cells to be persistent, which is odd and not what I remember.
Original comment by HuguesLe...@gmail.com
on 8 Dec 2014 at 12:28
It turns out that the problem is a bit deeper than just tagging the non-ITM
forms as ITM.
I tried just marking one form from the "DeadMoney.esm" and "HonestHearts.esm"
as modified and saved afterwards. The two DLC masters will be broken by that
re-save, without essentially modifying any content, except for the internal
cleaning and merging of the GROUP forms performed by FNVEdit.
However, I was able to successfully clean the rest of DLC masters
(OldWorldBlues.esm, LonesomeRoad.esm, GunRunnersArsenal.esm) and the game did
not crash at startup.
Original comment by clampa...@gmail.com
on 8 Dec 2014 at 12:48
Sorry for the initial mistake, the version used is r1854 indeed.
Original comment by clampa...@gmail.com
on 8 Dec 2014 at 12:49
Concerning the cells from Dead Money they have indeed an empty temporary area
and that's all, so based on xEdit current rules for cleaning, they are fair
game to delete.
Original comment by HuguesLe...@gmail.com
on 8 Dec 2014 at 8:47
On the other hand I can confirm that simply editing the author of DeadMoney.esm
and saving does produce a CTD on a 100% vanilla game. A fully cleaned version
did not CTD but suffered from an infinite loading loop.
Original comment by HuguesLe...@gmail.com
on 8 Dec 2014 at 8:56
The first difference I see in a "saved" DeadMoney is that the first ALCH group
(containing only 2 entries) seems to be missingfrom the save.
Also DeadMoney and HonestHearts are the two DLC with duplicated top level group.
Lastly if I activate the DeadMoney plugin in the GECK (using GeckPU) and save
it without any modification, then modify that copy in FNVEdit, I don't have
issue to load it then in GECK or in Game.
It looks to be an issue with merging groups.
Original comment by HuguesLe...@gmail.com
on 8 Dec 2014 at 10:10
Original comment by HuguesLe...@gmail.com
on 8 Dec 2014 at 10:15
Unchecking "Clamp FormIDs" option removes the issue!
But there is still another issue as Region 01013DA2 ends up with records from
the non existent file 03 (original record used proper file 01 record).
Original comment by HuguesLe...@gmail.com
on 8 Dec 2014 at 11:26
It's not that easy. Simple edit and save works, but not cleaning.
Also the subRecords that had a bad index 03 I mentioned before are stripped
from the save by the GECK when saving the ESM
Original comment by HuguesLe...@gmail.com
on 8 Dec 2014 at 11:42
Issue is in TwbFile.Scan due, I think, to the optimization of speed/memory.
Previously (3.0.32), when scanning the file, the data for the group record was
not already allocated in memory so changing the list of elements and setting
modified to true was enough to rebuild the group's members array later on.
Now this array is allocated already so it needs to be flagged as
InvalidateStorage, otherwise, if none of the elements gets changed later on,
the initial version of the array is written back to disk.
Original comment by HuguesLe...@gmail.com
on 9 Dec 2014 at 4:08
Should be corrected by r1859
Original comment by HuguesLe...@gmail.com
on 9 Dec 2014 at 11:57
Thank you very much for the quick resolution. Is there a binary distro of r1859
available? I had started putting together a new FoNV play through load order
and I use FNVEdit extensively to soften the rough edges / merge the mods I am
using.
Thus I can get back with feedback on any issues I encounter.
Original comment by clampa...@gmail.com
on 10 Dec 2014 at 6:27
Can you confirm it worked for you ?
Original comment by HuguesLe...@gmail.com
on 15 Dec 2014 at 12:47
Hello,
I can confirm that I have cleaned both masters and I was able to enter the game
and start a new game. I haven't played Dead Money nor Honest Hearts, I am still
at the "preparing" stage. It will take a week or two until I play the game to
give play-feedback.
Original comment by clampa...@gmail.com
on 15 Dec 2014 at 6:27
Original issue reported on code.google.com by
clampa...@gmail.com
on 8 Dec 2014 at 11:18Attachments: