Closed GoogleCodeExporter closed 9 years ago
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[deleted comment]
[deleted comment]
[deleted comment]
I think the DESC field for SPEL needs to look in .DLSTRINGS.
Original comment by danielhmpdx16@gmail.com
on 19 Jul 2012 at 11:22
Also I think I might need to start using wbLString to test other fields. For
example when I have 20 bytes of information, four of those bytes could be
localization information. Can I pass wbLString a wbByteArray or an wbInteger?
So can I call:
wbLString(DESC, [wbByteArray('Unknown', 4)], 0, cpTranslate, True);
^^^^^ EE 25 01 00
Or Maybe
wbLString(DESC, [wbInteger('Unknown', itU32)], 0, cpTranslate, True);
^^^^^ 75246
Then wbLstring sees that its getting either hex values, or an integer and then
looks for the localization string?
If I am testing something I will be able to tell if it's not a localization
string. Say I change a filed that is actually an integer. Once I change
something in the record like an integer value or a flag, when xDump displays
"Your Vampiric blood gives you <100>% resistance to poison.", but changes to
"Fine day for a walk, isn't it" then I'll know that field is not something from
the localization strings.
Original comment by danielhmpdx16@gmail.com
on 19 Jul 2012 at 11:48
Yeah looks like DESC always refers to DLSTRINGS regardless record signature,
wiki needs updating. Will fix later.
Original comment by zila...@gmail.com
on 20 Jul 2012 at 6:28
Which Wiki, the USEPWiki?
If it is my Wiki I'd be happy to add something to the Wiki. What would you
like me to add, and which Wiki page here on my site?
Original comment by danielhmpdx16@gmail.com
on 20 Jul 2012 at 6:35
http://www.uesp.net/wiki/Tes5Mod:String_Table_File_Format
"..appears to be that DLSTRINGS contains Journal/Book entries"
Original comment by zila...@gmail.com
on 20 Jul 2012 at 11:34
[deleted comment]
Can you look at the Spell BoundBow.
<Snip>
SPEL - Actor Effect [000211ED] <BoundBow> "Bound Bow"
Record Header
Signature: SPEL
Data Size: 171
Record Flags
FormID: SPEL - Actor Effect [000211ED] <BoundBow> "Bound Bow"
Version Control Info 1: 1B 69 55 00
Form Version: 40
Version Control Info 2: 02 00
EDID - Editor ID: BoundBow
OBND - Object Bounds
Corner #0
X1: 0
Y1: 0
Z1: 0
X2: 0
Y2: 0
Z2: 0
FULL - Name: Bound Bow
MDOB - Menu Display Object: STAT - Static [0010AB43] <MAGINVBoundWeapon>
ETYP - Equip Type: EQUP - EQUP [00013F44] <EitherHand>
DESC - Description
SPIT -
Base Cost: 206
Flags
Type: Spell
Charge Time: 0.500000
Cast Type: Fire and Forget
Type: Self
Cast Duration: 0.000000
Range: 0.000000
Half-cost Perk: PERK - Perk [000C44BC] <ConjurationAdept50> "Adept Conjuration"
Effects
Effect
EFID - Base Effect: MGEF - Base Effect [0001CEA0] <BoundBowFFSelf> "Bound Bow"
EFIT -
Magnitude: 0.000000
Area: 0
Duration: 120
Effect
EFID - Base Effect: MGEF - Base Effect [00042500] <BoundBowMysticFFSelf> "Mystic Bow"
EFIT -
Magnitude: 0.000000
Area: 0
Duration: 120
<Snip>
The Description field is Empty, all zeros, or doesn't point to anything however
you want to word it. [DESC 04 00 00 00 00 00] When xDump processes
descriptions like that it reports unused data, which isn't true.
Can you add a check for that? Maybe it could o that if it's Empty it uses the
[DESC 04 00 00 00 00 00] and then displays "<No Reference>", "<No
Description>", "<Empty>" or, whatever you think is best?
Original comment by danielhmpdx16@gmail.com
on 20 Jul 2012 at 10:21
Also if the error is not coming from this record it's still coming from some
other description field.
<00:26.598> <Warning: Unused data in: SPEL \ DESC - Description>
Original comment by danielhmpdx16@gmail.com
on 20 Jul 2012 at 10:46
Fixed.
Original comment by zila...@gmail.com
on 21 Jul 2012 at 8:48
When you get a chance can you see why "DecorateWindhelmKillerClutter" from
Update.esm does not show the localization string for a FULL field
FULL - Name: Unknown lstring ID 10E08
I think it should be, "Clean up that murderer's mess.
(<Global=HDWindhelmKiller> gold)"
Original comment by danielhmpdx16@gmail.com
on 22 Jul 2012 at 12:16
I've updated localization rules.
When you encounter unknown lstring ID, message me. I'm afraid the rules are not
final atm.
Original comment by zila...@gmail.com
on 22 Jul 2012 at 7:38
I'm adding a bunch of wbUnknown-s to the code now. Anything to get it to run
without saying that something is unused or out of order. Once I am done with
that I am going to change the locations that need wbLString. After I am done
with that then I'll let you know what I find.
Original comment by danielhmpdx16@gmail.com
on 22 Jul 2012 at 7:42
I think a good milestone for project is to define ALL records with unknowns so
dump can work without any errors on any plugin, including skyrim.esm itself.
Original comment by zila...@gmail.com
on 22 Jul 2012 at 7:47
It won't hurt. I was asking Elminster a few things today and one of his
suggestions was for a routine that already exists. I agree with you. If it
can run without errors on Skyrim.esm, then we can go back and finish. Doing
that will help us see the errors for just the one record we are working on.
Original comment by danielhmpdx16@gmail.com
on 22 Jul 2012 at 7:51
Next one is Quest stages, the CNAM entries.
Stages
Stage
INDX - Stage Index: 1627521024
Log Entries
Log Entry
QSDT - Stage Flags
Stage
INDX - Stage Index: 1728053249
Log Entries
Log Entry
QSDT - Stage Flags
Stage
INDX - Stage Index: 67108874
Log Entries
Log Entry
QSDT - Stage Flags
CNAM - Log Entry: Unknown lstring ID 0000228D
Original comment by danielhmpdx16@gmail.com
on 22 Jul 2012 at 9:56
I used this command line
TES5Dump -dg:QUST -xg:NAVI,CELL,WRLD -xr:NAVI,CELL,WRLD "Skyrim.esm" >
"TES5DumpQUST_S.txt" 2> "TES5CONlogQUST_S.txt"
<00:19.860> <Warning: Unused data in: QUST \ VMAD - Papyrus Script Data>
Original comment by danielhmpdx16@gmail.com
on 22 Jul 2012 at 9:11
Ah yes, VMAD in rare cases can have a "fragments" section, until now I've never
seen it anywhere. I'll look into it, you can define an unknown wbArray at the
end of VMAD for now.
Original comment by zila...@gmail.com
on 22 Jul 2012 at 9:37
With Commit #181 just search for "Unknown #0:" using the command line I gave
and it will take you to the information you need.
I found one that you can look at <DialogueWinterholdInnSceneINITIAL>
Unknown #0: 02 00 00 00 00 01 00 00 00 04 00 3D 11 0B 00 05 00 02 00 01 00 21
00 57 69 6E 74 65 72 68 6F 6C 64 49 6E 6E 49 6E 69 74 69 61 6C 54 72 69 67 67
65 72 53 63 72 69 70 74 00 01 00 0C 00 49 6E 69 74 69 61 6C 53 63 65 6E 65 01
01 00 00 FF FF 3E 11 0B 00
Unknown #0:
02 00 00 00 00 01 00 00 00 04 00 3D 11 0B 00 05 00 02 00 01 00
21 00 WinterholdInnInitialTriggerScript 00 <-- Null or Zero terminated
01 00
0C 00 InitialScene <-- Length Indicator, No Null or Zero termination
01 01 00 00 FF FF 3E 11 0B 00
Original comment by danielhmpdx16@gmail.com
on 22 Jul 2012 at 10:48
[deleted comment]
Also if there is a marker maybe something like what I have below will help. I
had a marker of NEXT between two CTDAs in QUST that I had to ask Elminster for
help with.
wbRStruct('Script (Begin)', [
wbEmbeddedScriptReq <---- What you do now in VMAD
], [], cpNormal, True),
wbRStruct('Script (End)', [
wbEmpty(NEXT, 'Marker'), <---- If you know what the Marker is
wbEmbeddedScriptReq <---- The New Fragment I mentioned
], [], cpNormal, True),
Hope all those suggestions help.
Original comment by danielhmpdx16@gmail.com
on 22 Jul 2012 at 11:06
There are no markers, just pure dynamic binary data to parse. I tried, but it
is too hard.
Fragments will stay as unknown array.
Original comment by zila...@gmail.com
on 23 Jul 2012 at 12:38
[deleted comment]
The FULL Subrecords for ACTI References in a CELL Placed Reference don't show
up.
GRUP Cell Persistent Children of CELL - Cell [00000D74] (in WRLD - Worldspace
[0000003C] <Tamriel> "Skyrim" at 0,0))
Cell: CELL - Cell [00000D74] (in WRLD - Worldspace [0000003C] <Tamriel> "Skyrim" at 0,0)
Record Header
Signature: REFR
Data Size: 81
Record Flags: PersistentReference QuestItem DisplaysInMainMenu, InitialyDisabled
FormID: REFR - Placed Object [0007D916] (places ACTI - Activator [0005A5FE] <CWCatapult> "<Error: No localization for lstring ID 00004D1E>" in GRUP Cell Persistent Children of CELL - Cell [00000D74] (in WRLD - Worldspace [0000003C] <Tamriel> "Skyrim" at 0,0))
Version Control Info 1: 00 00 00 00
Form Version: 43
Version Control Info 2: 05 00
NAME - Base: ACTI - Activator [0005A5FE] <CWCatapult> "<Error: No localization for lstring ID 00004D1E>"
The string not being displayed is 00004D1E : Catapult
The plugin Dump is running on is Open Cities Skyrim.esp
The String belongs to Skyrim.esm
It looks like Edit does it correctly, Can Dump display the string?
Original comment by danielhmpdx16@gmail.com
on 24 Sep 2012 at 7:54
Original comment by zila...@gmail.com
on 13 Oct 2012 at 5:55
Original issue reported on code.google.com by
danielhmpdx16@gmail.com
on 19 Jul 2012 at 11:16