Closed GoogleCodeExporter closed 9 years ago
Just wanted to clarify the Zeta.esm issue:
Zeta.esm
- The ITMs cleaned without issue, but I received a CTD upon loading Fallout 3,
before even reaching the main menu.
- No issues with cleaning UDRs (None Detected).
- Was only able to load the original Zeta.esm successfully.
Original comment by jamesmin...@gmail.com
on 22 Oct 2012 at 4:32
I don't have FO3, so all you can do is to try to find the reason yourself.
Apply filter for cleaning, but then instead of cleaning the whole plugin, right
click on a group of records and clean 1 group at a time. Save and try and in
game. That way you can find a "faulty" group.
After that I'll try to check record definitions for that group, because CTD
after cleaning probably means that something important was removed. This can
occure due to a incorrect definitions.
Original comment by zila...@gmail.com
on 22 Oct 2012 at 6:13
Also before starting that process above... try to run FO3Edit with -nofixup
command line parameter and clean DLCs. Then check in game.
Original comment by zila...@gmail.com
on 22 Oct 2012 at 6:29
I tried the -nofixup switch, I was able to clean the ITMs from BrokenSteel.esm
and actually save the file, and Zeta.esm caused no more crashes before the main
menu. It did however cause the disappearing landscape bug from previous
versions of *Edit to return.
The disappearing landscape bug was discussed in this post on the BGS forums:
http://forums.bethsoft.com/topic/1170465-a-question-about-fo3edit-and-undelete-a
nd-disable/page__st__30__p__17319931#entry17319931
The issue appears effects vanilla landscape modified by the DLCs, and appears
to effect exterior worldspaces (Point Lookout area, mothership zeta deck,
anchorage simulation, etc).
Original comment by jamesmin...@gmail.com
on 22 Oct 2012 at 7:23
[deleted comment]
BrokenSteel.esm
The only record group that causes the esm to not save is Dialog Topic. Output
Below:
Removing: [INFO:000C6E73] ('My... thank you. Thank you so much. You've saved my
life. Bless you.' in GRUP Topic Children of WaterBeggarGreetingGiveWaterYES "I
insist, my friend. It's the least I can do to help." [DIAL:000C6E68] for
WaterBeggars "WaterBeggars" [QUST:000C6E93])
Removing: [INFO:000AFC07] (in GRUP Topic Children of
RadioGNRPlayerExploitsRELAY "RadioGNRPlayerExploitsRELAY" [DIAL:000AFBFF] for
RadioGalaxyNewsQuest "Galaxy News Radio" [QUST:00022486])
Removing: StartCombatResponse "StartCombatResponse" [DIAL:00080D81]
Removing: DeathResponse "DeathResponse" [DIAL:0001FB51]
Removing: [INFO:000657E0] ('What's up Wastelanders? This is Three Dog, and
you're listening to GNR! That's Galaxy News Radio, in case you forgot...' in
GRUP Topic Children of RadioHello "RadioHello" [DIAL:00000126] for
RadioGalaxyNewsQuest "Galaxy News Radio" [QUST:00022486])
Removing: [INFO:000657D1] ('GNR. Three Dog. All you need to know.' in GRUP
Topic Children of RadioHello "RadioHello" [DIAL:00000126] for
RadioGalaxyNewsQuest "Galaxy News Radio" [QUST:00022486])
Removing: RadioHello "RadioHello" [DIAL:00000126]
Removing: FireExplosive "FireExplosive" [DIAL:000000EC]
Removing: StealNoCrime "StealNoCrime" [DIAL:000000EA]
Removing: PickpocketNoCrime "PickpocketNoCrime" [DIAL:000000E9]
Removing: MurderNoCrime "MurderNoCrime" [DIAL:000000E8]
Removing: [INFO:0004BDB8] ('And I shall follow.' in GRUP Topic Children of
GOODBYE "I have to go now." [DIAL:000000D4] for Followers "Quest to Handle
Followers" [QUST:000371D1])
[Removing "Identical to Master" records done] Processed Records: 2119 Removed
Records: 12 Elapsed Time: 00:00
Zeta.esm
There are 4 record groups that have ITMs to clean and all of them cause a CTD
before hitting the main menu.
Just so this is clear: I restored to the original esms after testing each
record group.
Original comment by jamesmin...@gmail.com
on 22 Oct 2012 at 9:19
The cleaned copy of BrokenSteel.esm works fine in-game by the way. Mind you I
am not far enough in the MQ to test for actual bugs.
Original comment by jamesmin...@gmail.com
on 22 Oct 2012 at 9:24
The version of *Edit you sent me gave me the exact same results as post 4 above.
Original comment by jamesmin...@gmail.com
on 22 Oct 2012 at 9:38
Landscape bus still occurs with the new version.
Question for you: What is the purpose/significance of the -nofixup switch?The
missing landscape bug only occurs when the switch is enabled, and only when I
clean the worldspace record type ITMs.
Original comment by jamesmin...@gmail.com
on 24 Oct 2012 at 2:19
To help you understand your CTD issue with Zeta.esm after cleaning it, it is a
ragdoll record that is getting corrupted. It's easy to fix so don't fret. The
ragdoll record in question is DLC05AlienRagdoll (not exact but it's the alien
one) does not have a RAFB subrecord. This alone doesn't cause problems, but
when you save the file, FNVEdit will add that subrecord, causing the crash. To
fix, go to the DATA section and change the Dynamic Bone count to 1. If left at
0, the game and GECK will trip up when loading that Ragdoll record.
Original comment by harkness...@yahoo.com
on 26 Oct 2012 at 12:13
That worked perfectly, so thank you kindly. The ragdoll record in question was:
DLC05Aliens
Original comment by jamesmin...@gmail.com
on 26 Oct 2012 at 3:13
So all I need is to tell FO3Edit to not add RAFB in ragdoll record?
Original comment by zila...@gmail.com
on 26 Oct 2012 at 5:45
Basically yes. It's a cheat Bethesda and in New Vegas (a lot) Obsidian used to
get around their ragdoll setups.
Also, the bug keeping Broken Steel from saving I believe is an error involving
Previous Info, it is referencing a non existent record in the file, which
throws it for a loop. Simply run an error check on Broken Steel's Dialogue
group to find the offending error and simply delete the PNAM in that INFO.
Original comment by harkness...@yahoo.com
on 29 Oct 2012 at 12:09
In 3.0.24 there will be no empty RAFB, and also disabled DIAL sorting to avoid
that loop bug.
The only error left is reported disappearing landscape after cleaning some
DLCs, I suspect that the error is similar to ragdoll and FO3Edit adds some
empty subrecord somewhere (WRLD, LAND, CELL, etc).
As I don't have Fallout 3 I can't test it myself. If you can track that error
too, that'll be great.
Original comment by zila...@gmail.com
on 29 Oct 2012 at 12:16
I've never experienced that before. I don't play Fallout 3, only play it
through New Vegas with my personal merged setup. In my experience xEdit never
has added any subrecords to LAND when they are missing.
Original comment by harkness...@yahoo.com
on 29 Oct 2012 at 1:25
Just tried a full ITM fix of Anchorage.esm with no visible effect on the
landscape as far as I know.
Original comment by HuguesLe...@gmail.com
on 31 Dec 2012 at 11:39
Test cleaning 3.0.28 on Anchorage DLC
Finds 54 ITMs, when really there are only about 20.
Deletes world cells that aren't ITM, but have an empty temporary child group.
The forms are native to Anchorage.esm
Deletes Empty internal cell Sub-Blocks
In both cases odd-ball structure.
I don't know if removal of the above is benign, but they aren't ITMs, and
probably should be left alone. The forms are native to Anchorage.esm - that's
the part that should cause some concern that records with actual content might
be removed under certain conditions.
3.0.15 does the same thing and more - 60 ITM, so it's not a new bug, and .15
additionally deletes NAVMs with only NVEX changes (fixed for .28)
Removing: GRUP Cell Temporary Children of [CELL:0100B30C] (in DLC02ChineseHQ
"Chinese HQ" [WRLD:0100161B] at 11,14)
Removing: GRUP Cell Temporary Children of [CELL:0100B30A] (in DLC02ChineseHQ
"Chinese HQ" [WRLD:0100161B] at 13,11)
Removing: GRUP Cell Temporary Children of [CELL:0100168B] (in DLC02ChineseHQ
"Chinese HQ" [WRLD:0100161B] at 3,-4)
Removing: GRUP Cell Temporary Children of [CELL:01001636] (in DLC02ChineseHQ
"Chinese HQ" [WRLD:0100161B] at 4,-1)
Removing: GRUP Cell Temporary Children of [CELL:0100169B] (in DLC02ChineseHQ
"Chinese HQ" [WRLD:0100161B] at -2,0)
Removing: GRUP Cell Temporary Children of [CELL:0100169A] (in DLC02ChineseHQ
"Chinese HQ" [WRLD:0100161B] at -2,1)
Removing: GRUP Cell Temporary Children of [CELL:01003E4F] (in
DLC02AnchorageBattle "Anchorage" [WRLD:01000E28] at -9,-15)
Removing: GRUP Cell Temporary Children of [CELL:0100B16F] (in
DLC02AnchorageBattle "Anchorage" [WRLD:01000E28] at 3,-10)
Removing: GRUP Cell Temporary Children of [CELL:010092C1] (in
DLC02AnchorageBattle "Anchorage" [WRLD:01000E28] at 6,-11)
Removing: GRUP Cell Temporary Children of [CELL:01007441] (in
DLC02AnchorageBattle "Anchorage" [WRLD:01000E28] at 4,-13)
Removing: GRUP Cell Temporary Children of [CELL:01003E52] (in
DLC02AnchorageBattle "Anchorage" [WRLD:01000E28] at 5,-13)
Removing: GRUP Cell Temporary Children of [CELL:01003E4E] (in
DLC02AnchorageBattle "Anchorage" [WRLD:01000E28] at 0,-18)
Removing: GRUP Cell Temporary Children of [CELL:0100791C] (in DLC02Overlook
"Artillery Overlook" [WRLD:01000E27] at -2,-12)
Removing: GRUP Cell Temporary Children of [CELL:0100CD5B] (in DLC02Overlook
"Artillery Overlook" [WRLD:01000E27] at -5,-17)
Removing: GRUP Cell Temporary Children of [CELL:01007F3C] (in DLC02Overlook
"Artillery Overlook" [WRLD:01000E27] at -25,1)
Removing: GRUP Cell Temporary Children of [CELL:0100CD5C] (in DLC02Overlook
"Artillery Overlook" [WRLD:01000E27] at 7,-15)
Removing: GRUP Cell Temporary Children of [CELL:01008910] (in DLC02Overlook
"Artillery Overlook" [WRLD:01000E27] at 4,-12)
Removing: GRUP Cell Temporary Children of [CELL:0100851A] (in DLC02Overlook
"Artillery Overlook" [WRLD:01000E27] at 8,12)
Removing: GRUP Cell Temporary Children of [CELL:01008912] (in DLC02Overlook
"Artillery Overlook" [WRLD:01000E27] at 6,15)
Removing: GRUP Cell Temporary Children of [CELL:0100CECA] (in DLC02Glacier
"Anchorage Cliffs" [WRLD:01000BF2] at -5,-16)
Removing: GRUP Cell Temporary Children of [CELL:01008D21] (in DLC02Glacier
"Anchorage Cliffs" [WRLD:01000BF2] at -6,-16)
Removing: GRUP Cell Temporary Children of [CELL:01008E47] (in DLC02Glacier
"Anchorage Cliffs" [WRLD:01000BF2] at -6,16)
Removing: GRUP Cell Temporary Children of [CELL:0100CECB] (in DLC02Glacier
"Anchorage Cliffs" [WRLD:01000BF2] at 9,-16)
Removing: GRUP Cell Temporary Children of [CELL:0100CEC3] (in DLC02Glacier
"Anchorage Cliffs" [WRLD:01000BF2] at 12,-18)
Removing: GRUP Cell Temporary Children of [CELL:0100CECC] (in DLC02Glacier
"Anchorage Cliffs" [WRLD:01000BF2] at 4,-14)
Removing: GRUP Cell Temporary Children of [CELL:0100CEC4] (in DLC02Glacier
"Anchorage Cliffs" [WRLD:01000BF2] at 4,-16)
Removing: GRUP Cell Temporary Children of [CELL:01008DED] (in DLC02Glacier
"Anchorage Cliffs" [WRLD:01000BF2] at 12,2)
Removing: GRUP Cell Temporary Children of [CELL:01003F80] (in
DLC02BaileysCrossroads "Bailey's Crossroads" [WRLD:01000804] at 6,-12)
Removing: GRUP Cell Temporary Children of [CELL:01003600] (in tLandscape
"TestLandscape" [WRLD:00014BE2] at 5,4)
Removing: GRUP Cell Temporary Children of [CELL:010035FF] (in tLandscape
"TestLandscape" [WRLD:00014BE2] at 6,2)
Removing: GRUP Cell Temporary Children of [CELL:010035FE] (in tLandscape
"TestLandscape" [WRLD:00014BE2] at 6,5)
Removing: [NAVM:00070BEA] (for [CELL:00000DA1] (in Wasteland "Wasteland"
[WRLD:0000003C] at 1,-16))
Removing: [LAND:00002860]
Removing: [REFR:000C3374] (places EnclavePosterHoriz01 [STAT:0004B213] in GRUP
Cell Temporary Children of [CELL:00000DA0] (in Wasteland "Wasteland"
[WRLD:0000003C] at 2,-16))
Removing: [REFR:000BD404] (places RoadChunkCluster02 [STAT:000317AF] in GRUP
Cell Temporary Children of [CELL:00000DA0] (in Wasteland "Wasteland"
[WRLD:0000003C] at 2,-16))
Removing: [REFR:000BD3E7] (places RoadChunk03 [STAT:000317A8] in GRUP Cell
Temporary Children of [CELL:00000DA0] (in Wasteland "Wasteland" [WRLD:0000003C]
at 2,-16))
Removing: [REFR:0005E1BB] (places RWStraight01 [STAT:00039601] in GRUP Cell
Temporary Children of [CELL:00000DA0] (in Wasteland "Wasteland" [WRLD:0000003C]
at 2,-16))
Removing: [REFR:0005E1B9] (places BLD06Corner01 [STAT:000009F1] in GRUP Cell
Temporary Children of [CELL:00000DA0] (in Wasteland "Wasteland" [WRLD:0000003C]
at 2,-16))
Removing: [NAVM:000C94A0] (for FFRaiderCamp22 [CELL:00000D9F] (in Wasteland
"Wasteland" [WRLD:0000003C] at 3,-16))
Removing: GRUP Cell Temporary Children of FFRaiderCamp22 [CELL:00000D9F] (in
Wasteland "Wasteland" [WRLD:0000003C] at 3,-16)
Removing: FFRaiderCamp22 [CELL:00000D9F] (in Wasteland "Wasteland"
[WRLD:0000003C] at 3,-16)
Removing: [NAVM:000C94AD] (for [CELL:00000D81] (in Wasteland "Wasteland"
[WRLD:0000003C] at 2,-15))
Removing: [LAND:00002841]
Removing: GRUP Cell Temporary Children of [CELL:00000DC0] (in Wasteland
"Wasteland" [WRLD:0000003C] at 1,-17)
Removing: [CELL:00000DC0] (in Wasteland "Wasteland" [WRLD:0000003C] at 1,-17)
Removing: [NAVM:000C94F9] (for [CELL:00000DBF] (in Wasteland "Wasteland"
[WRLD:0000003C] at 2,-17))
Removing: PowerAttack "PowerAttack" [DIAL:000000E6]
Removing: Yield "Yield" [DIAL:000000E1]
Removing: PLAYERJUMP "PLAYER JUMP" [DIAL:000000CE]
Removing: PLAYERLAYMINE "PLAYER LAY MINE" [DIAL:000000CC]
Removing: GRUP Interior Cell Sub-Block 8
Removing: GRUP Interior Cell Sub-Block 4
Removing: GRUP Interior Cell Sub-Block 9
Removing: GRUP Interior Cell Sub-Block 5
[Removing "Identical to Master" records done] Processed Records: 43696,
Removed Records: 54, Elapsed Time: 00:00
Original comment by rickerhk...@gmail.com
on 15 Feb 2013 at 5:54
All the removed CELLs are indeed ITM, just checked them manually.
"Temporary Children" and other similar GRUP records are removed because they
are empty.
For me all the removals are correct, at least from the FO3Edit pov.
Original comment by zila...@gmail.com
on 15 Feb 2013 at 7:07
How can those cells be reported as ITM, when they don't even exist in the
master (fallout3.esm)?
It just seems to me that the ITM removal process should not be deleting records
that originate in the plugin being cleaned, under any circumstances, since by
definition a ITM record originates from the plugin's master. Is there an easy
way to block this from happening?
For example: the very first cell listed as deleted, [CELL:0100B30C] (in
DLC02ChineseHQ "Chinese HQ" [WRLD:0100161B] at 11,14, has a huge mountain -
DLCAnchMountain05 that covers it along with 24 other cells.
Original comment by rickerhk...@gmail.com
on 15 Feb 2013 at 2:14
It is not removed.
"GRUP Cell Temporary Children of [CELL:0100B30C]" means an empty temporary GRUP
record is deleted which is a child of that cell. The CELL record remains intact.
Original comment by zila...@gmail.com
on 15 Feb 2013 at 2:47
My bad.
Sorry :p
Original comment by rickerhk...@gmail.com
on 15 Feb 2013 at 3:10
I was able to clean all 5 DLCs for fallout3 and save them without errors. The
game launches fine with a bunch of mods
(Arwen/UFP/MMM/DCInteriors/Lings/ProjectBeauty/Alton/AWOP) and a merged patch.
I'm currently playing through Zeta with no issues.
Original comment by rickerhk...@gmail.com
on 17 Feb 2013 at 8:25
Thanks
Original comment by HuguesLe...@gmail.com
on 17 Feb 2013 at 8:37
Original comment by HuguesLe...@gmail.com
on 17 Feb 2013 at 8:37
Original issue reported on code.google.com by
jamesmin...@gmail.com
on 22 Oct 2012 at 4:07