razterizer / DungGine

A dungeon engine for rogue-like style games.
MIT License
1 stars 0 forks source link

Room floors should be dark when underground and bright when on the surface level. #18

Closed razterizer closed 1 week ago

razterizer commented 2 weeks ago

Related to #12 and #16.

razterizer commented 1 week ago

Almost done. There are these "default" styled underground rooms we must still consider though. Perhaps re-randomize until we have no default style?

razterizer commented 1 week ago

The "default" styled rooms were mostly due to a bug in color::shade_color() in Termin8or which is now fixed.