I get a normal looking render. However, if I change to E = {{1, 0, 0}, {0, -1, 0}, {0, 0, 1}}, not only does it not flip the axis rotation, the limb also flies into the screen. It looks like E doesn't like a flip from right hand rotations to left hand rotations.
So I'm wondering if this issue is because the configuration axis I used was inappropriate (#22), and so OpenGL messes up the rendering. I'll close this issue for now and will reopen if I see it again.
This is an interesting one. Using
and
I get a normal looking render. However, if I change to
E = {{1, 0, 0}, {0, -1, 0}, {0, 0, 1}}
, not only does it not flip the axis rotation, the limb also flies into the screen. It looks likeE
doesn't like a flip from right hand rotations to left hand rotations.https://user-images.githubusercontent.com/24707634/107698944-53f4cd80-6c83-11eb-90f7-f92ee95f78d5.mp4
https://user-images.githubusercontent.com/24707634/107698928-4fc8b000-6c83-11eb-8a9e-ea6a273bbc97.mp4