Pinning PlayerStatusHealthImage to PlayerStatusHealthImageBG in #515 somehow broke the alignment of status effects to the health cross. I'm fixing it by changing it to the no-pin fix from #514.
1600x900 with 6 status effects (addcond 58; addcond 59; addcond 60; addcond 48; addcond 30; addcond 93)
Current:
Fixed:
Super Old (Before me):
I didn't know that pinning PlayerStatusHealthImage to PlayerStatusHealthImageBG would affect bh_PlayerStatusPin since its positioning is independent to them. None of the files I thought were relevant suggested that something like this could happen either. You might want to add a note inside the file stating that pinning PlayerStatusHealthImage to PlayerStatusHealthImageBG breaks bh_PlayerStatusPin for future reference.
If you really want to keep the pin, you'll have to adjust the bh_PlayerStatusPinxpos inside bh_player_healthcross_inset.res. I haven't tried that because from my experience, there's a chance that fixing it this way won't produce the exact same positioning as before.
Pinning
PlayerStatusHealthImage
toPlayerStatusHealthImageBG
in #515 somehow broke the alignment of status effects to the health cross. I'm fixing it by changing it to the no-pin fix from #514.1600x900 with 6 status effects (addcond 58; addcond 59; addcond 60; addcond 48; addcond 30; addcond 93)
Current:
Fixed:
Super Old (Before me):
I didn't know that pinning
PlayerStatusHealthImage
toPlayerStatusHealthImageBG
would affectbh_PlayerStatusPin
since its positioning is independent to them. None of the files I thought were relevant suggested that something like this could happen either. You might want to add a note inside the file stating that pinningPlayerStatusHealthImage
toPlayerStatusHealthImageBG
breaksbh_PlayerStatusPin
for future reference.If you really want to keep the pin, you'll have to adjust the
bh_PlayerStatusPin
xpos
insidebh_player_healthcross_inset.res
. I haven't tried that because from my experience, there's a chance that fixing it this way won't produce the exact same positioning as before.