Closed pserwylo closed 2 years ago
Oh, this can probably be ignored. Just noticed the MG Extended Collision package, and am refactoring this to use that package now.
Updated this to use the collision library. A lot better than the old implementation I think (though it is only ever going to work with simple shapes like boxes, circles, and ellipses. If more complex shapes are needed, we can probably worry about it later.
Things it does correctly:
Things that need improvement: