There is a noticeable lag spike/drop in FPS when calling speak.UpdateAvatars().
Optimize rendering of AvatarSheet and ModelSheet (may have something to do with the instantiation of many VGUI instances?)
speak.prefs:FireAllCallbacks() will call speak.UpdateAvatars() and then Think will as well. We should look into a way for the initial speak.prefs:FireAllCallbacks() to not trigger an avatar update.
There is a noticeable lag spike/drop in FPS when calling
speak.UpdateAvatars()
.AvatarSheet
andModelSheet
(may have something to do with the instantiation of many VGUI instances?)speak.prefs:FireAllCallbacks()
will callspeak.UpdateAvatars()
and thenThink
will as well. We should look into a way for the initialspeak.prefs:FireAllCallbacks()
to not trigger an avatar update.