Closed jackTabsCode closed 1 year ago
These are already different features, networking generates random UUIDs whilst singletons identifiers are meant to uniquely identify a declaration.
Could you take a look to see if updating the idGenerationMode
property is the desired behavior here?
https://fireboltofdeath.dev/blog/flamework/2022-05-15-release#id-generation
This is sufficient. Thank you!
I enjoy Flamework's obfuscation feature for obscuring the names of our network events. However, when profiling the game in a live server, the microprofiler labels are nearly useless since these are also obfuscated.