rcalimlim / bns2021

BNS installment for 2021
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BNS2019 ReMake #13

Closed Anzle closed 3 years ago

Anzle commented 3 years ago

Recreate BNS2019 in Unity and then create an enhanced view when the player obtains the scouter object.

Upon receiving the scouter object a doorway to the true BNS2021 should be created on the screen.

Anzle commented 3 years ago

taking learned items from https://github.com/rcalimlim/bns2021/issues/6 and continueing here. New Branch opened at https://github.com/rcalimlim/bns2021/tree/bns2019_port

currently implemented

TODO:

Anzle commented 3 years ago

Added Enemy Spawning Added Basic Hud

Updated the Buff(previously Weapon)/Enemy/Heal(previously Buff) logic to remove the need for separate weak and strong objects. The below logic will generate a random number for the stats of the token and then use that to choose the correct sprite for the token.

https://github.com/rcalimlim/bns2021/blob/3b2f9c92f343db1aba90004b30cabee5be5ba039/Assets/Scripts/EnemyController.cs#L39-L47

All tokens use the same code which has been really convenient. Could probably roll them all into a single token object, honestly, but that might require more work to do so I'll stick with the current 3 token design. (soon to be 4)

TODO: Game Start/Game Over Screen Hud for: Score Counting Objective counting Turn Counting Audio for the token interactions

Anzle commented 3 years ago

Added in Hud elements for Score, Objective, and Turn counting. Need to implement logic for objective and Turn counting