Closed Anzle closed 3 years ago
taking learned items from https://github.com/rcalimlim/bns2021/issues/6 and continueing here. New Branch opened at https://github.com/rcalimlim/bns2021/tree/bns2019_port
currently implemented
TODO:
Added Enemy Spawning Added Basic Hud
Updated the Buff(previously Weapon)/Enemy/Heal(previously Buff) logic to remove the need for separate weak and strong objects. The below logic will generate a random number for the stats of the token and then use that to choose the correct sprite for the token.
All tokens use the same code which has been really convenient. Could probably roll them all into a single token object, honestly, but that might require more work to do so I'll stick with the current 3 token design. (soon to be 4)
TODO: Game Start/Game Over Screen Hud for: Score Counting Objective counting Turn Counting Audio for the token interactions
Added in Hud elements for Score, Objective, and Turn counting. Need to implement logic for objective and Turn counting
Recreate BNS2019 in Unity and then create an enhanced view when the player obtains the scouter object.
Upon receiving the scouter object a doorway to the true BNS2021 should be created on the screen.