Switching difficulties mid-level without NoFail can be near impossible on faster maps. Failing with per-player difficulty enabled should give a grace period for switching difficulties instead of immediately dropping out to spectator mode. This may benefit from UI feedback to avoid confusion over an awkward pause.
Switching difficulties mid-level without NoFail can be near impossible on faster maps. Failing with per-player difficulty enabled should give a grace period for switching difficulties instead of immediately dropping out to spectator mode. This may benefit from UI feedback to avoid confusion over an awkward pause.