When we ran the game at ScoRUG, we had an early leader (@lenary) who was never caught. He suggested afterwards:
One thing I was thinking of after the session yesterday was making it easier for the leader to be toppled via their own mistakes. Perhaps the more points you have, the more detrimental any failures/errors are to your points, because you have more reputation to lose.
Seems like a good idea, provided we can do it simply enough that people can understand what's going on and still follow the relationship between the penalty and the points available for getting a question right.
When we ran the game at ScoRUG, we had an early leader (@lenary) who was never caught. He suggested afterwards:
Seems like a good idea, provided we can do it simply enough that people can understand what's going on and still follow the relationship between the penalty and the points available for getting a question right.