Open Ninjastorm380 opened 3 years ago
I need some help with the exact same issue, too :)
Server is down again today (it seems). I don't know of alternative servers, so I'm kind of sitting on my hands here. Never used the tool & am hoping it hasn't been down since last year…
Any alternatives? Tooling or service?
I figured I'd give this tool a shot as well and it looks like the server is still down.
For now what I found to be useful is this repo. I found it by looking for a repo in r/linux_gaming. I also noticed that some Lutris scripts pull a file from some random bucket somewhere. This seems a bit more sketchy to me.
I'm new to Linux gaming so I didn't know these things. Hopefully this is actually helpful and not common knowledge.
Okay so I did some tinkering with dxvk cache pool and noted that we can compile both a client AND a server binary. It looks like this tool is intended as a method by which users can upload their dxvk caches to a central repository server. Since dxvk only compiles shaders only for what it renders, it makes sense to merge caches from a bunch of people as it builds a more complete cache that anyone can download. All the caches get merged server side and then clients can download from the merged 'pool' for a given game. Pretty neat stuff.
It also explains all the shader updates that steam downloads for my proton games. I imagine people are constantly uploading their dxvk caches to Valve.
Furthermore, it's not compatible with the latest dxvk v 1.10.1 that I'm running w/o some changes to the code, I think it only goes up to 1.2.x.
tldr; without a fork and community effort this tool won't work. Not really useful in the client side capacity. Only work with dxvk 1.2.x
attempted to run your tool, but only got an error. help?
"target directory is: /home/demon4hire/.cache/dxvk-cache-pool java.net.ConnectException: Connection refused"