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rdeioris
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LuaMachine
Unreal Engine Plugin for Lua APIs implementation
MIT License
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Any way of adding lua modules ?
#71
FkinGuy
opened
10 hours ago
2
Bug in how ULuaState::FromFProperty() handles map properties
#70
hanoixan
opened
1 month ago
0
Issues with UTF-8 processing and rendering
#69
mp-pinheiro
closed
3 months ago
2
Fixed typos
#68
pomettini
closed
8 months ago
0
Projects using LuaMachine
#67
dclipca
opened
9 months ago
0
Fix ambiguous symbol IDE inspections
#66
KristofMorva
opened
10 months ago
0
4.27 version doesnt work with 4.27.2
#65
GooseBehindTheSlaughter
opened
11 months ago
3
UE 5.3 support not on the marketplace
#64
virajdoshi02
closed
1 year ago
0
Support UTF-8 files with BOM encoding attached.
#63
zydeas
opened
1 year ago
0
Fixing typo in README.md
#62
brno32
closed
1 year ago
1
How calling functions in sequence with Delay.
#61
Skino1337
opened
1 year ago
0
Fix Linux build with UE5
#60
knapsu
closed
1 year ago
1
Build file fix for Apple Silicon
#59
obscuren
opened
1 year ago
3
fixes #52 - Missing includes for plugin packaging
#58
Olathuss
closed
1 year ago
1
Assigning a metatable to _G
#57
LarsIngo
opened
1 year ago
2
Struct Enums convert to/from DisplayName strings
#56
Olathuss
opened
1 year ago
1
Fix crash in FLuaValue::Unref when State is gone
#55
KristofMorva
closed
1 year ago
1
Re-Import / Re-Import with new file options for ULuaCode
#54
tonysergi
closed
1 year ago
2
Editor Enhancement
#53
tonysergi
closed
1 year ago
1
Missing includes when packaging plugin but does not affect source build
#52
Astaelan
closed
1 year ago
5
Fix `print` when `bLuaOpenLibs` is `false`
#51
KristofMorva
closed
1 year ago
1
Add Instruction Count Hook
#50
KristofMorva
closed
1 year ago
1
Exporting Custom Highlighter
#49
KristofMorva
closed
1 year ago
0
Add support for unbinding delegates
#48
KristofMorva
closed
1 year ago
1
fix the "not initialized properly" errors/warnings.
#47
tonysergi
closed
1 year ago
1
Fixed content packaging on UE5.1.0
#46
dacanizares
closed
1 year ago
0
Q: is possible to create an animation sequence with LuaMachine like c++?
#45
eggcaker
closed
1 year ago
3
Old LuaState instance persist in UE console.
#44
parasetamon
closed
1 year ago
1
Access Error Outside of State File
#43
brno32
opened
2 years ago
1
How to package with `LuaCode`?
#42
brno32
closed
2 years ago
1
adding `ReadCodeAsset`
#41
brno32
closed
2 years ago
4
Fix typo
#40
Kartiku
closed
2 years ago
1
UE5: Couldn't build on linux as PlatformFilemanager.h was renamed
#39
asusha94
closed
1 year ago
2
Properly convert variables to enum in LuaTableToStruct
#38
Olathuss
closed
1 year ago
2
Server and Client sharing LuaState in single process PIE
#37
Ollinator
opened
2 years ago
4
- release slate resources for the LuaMultiLineEditableTextBox
#36
tonysergi
closed
2 years ago
0
Fixed errors and warnings with Unreal Engine 5.0 Preview 1
#35
benui-dev
closed
2 years ago
2
Is there a way to run automation tests in lua?
#34
ughstudios
opened
2 years ago
0
Engine Versioning Helpers + Versionining Fixes
#33
tonysergi
closed
2 years ago
1
Make LUA value keeps losing the type
#32
DoubleP90
opened
3 years ago
2
Issues with packaging
#31
mp-pinheiro
closed
3 years ago
7
Multiple states from different files?
#30
markusstephanides
opened
3 years ago
5
StructToLuaValue now also converts variables with enum class (uint8) …
#29
Valthoron
closed
3 years ago
1
pull
#28
wavelet-noise
closed
3 years ago
0
Instanced Lua State System
#27
Dgrouse96
opened
3 years ago
2
Typo return value in LuaRunByteCode
#26
Dgrouse96
closed
3 years ago
1
Lua Run File Doesnt Work
#25
kstzl
opened
3 years ago
10
Data Validation Error
#24
Drakynfly
opened
3 years ago
0
Supporting different platforms
#23
mp-pinheiro
closed
3 years ago
1
Return with "Lua Create Object" returns received parameter instead
#22
purei-shatsu
closed
3 years ago
4
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