Open pwliquid opened 9 years ago
Here are some comments on some of the tackled points:
1 - fixed 2 - works for me on linux using both builds (linux native and windows cross build). I wonder what's happening. Can you perhaps try on some other machine with a new build? 3 - we have sound/music in game preview? that's strange 'cause it shouldn't and I don't seem to have 4 - known issue, I'm working on it 5 - it's a good suggestion. I'll try and see if I can implement it
Thanks brosky!
Correction for 2: the windows build doesn't seem to raise the window each time. I'll investigate this further. Sounds like some SDL issue.
1 - not fixed, I still get the sprites on the canvas over the various tool windows
I'm not shouting, I just made these bold to make the comments below them easier to distinguish ;-)
3 - some more notes on the sound issue (see top post for previous info):
For testing purposes I used "level6.json" (which I sent you via email on 22apr2015). When I hit the preview button in the editor, the game preview starts with the sound "Enemy ships detected ahead" and the "humming" is playing in the background (file is called "menu3.ogg"). If I rush with my ship ahead and pick up the spinning rocket, the song changes to Mistia's track (file name "main.ogg"). Both these files are located in the \data\ directory (including in Build 21). I'm guessing this is some left-over stuff from when we tested the sounds and we kinda forgot about it.
6 - player can commit suicide - ! new issue, should I put it into the 1st post instead of here, yes?
Probably shouldn't be listed here at all, since it's a thing of scripting, I guess, but the player can suicide if he drives into his own lasers. To reproduce this you have to shoot the lasers constantly and then move forward. The ship can overtake the lasers/collide with them, causing death.
Not an issue but a suggestion (if you think it's not too much trouble to keep track of it...). I sometimes forget which editor build I'm testing. Should there be a version number listed in the editor as well? I understand if it's too much of a hassle to keep manually changing the motherfucker number, so I get it if no. :-) Now that I think of it... I probably should always test the LAST build anyway, right?
Player shouldn't be able to commit suicide anymore :) This was fixed in commit ca914d8 and referenced by issue #23
List of editor bugs (build 20):
- e.g. they cover the "recipes" window.
- after you hit escape in the game window and then "preview" again, the game window won't get back on top of other windows.
- it works when hitting refresh; is this because of it being browser-driven?
- now you just have to move the superior sprite so you can select/edit the one below, then reposition everything back where you want it.
- one suggestion (copying the model from graphic editors): holding ALT and clicking repeatedly on a pile of objects (sprites that are on top of each other) will select each object in turn, from the top most the the one at the bottom. example: you have three sprites that overlap in the editor, named platform-top (it's on the top most layer), player-ship (it's on the middle layer) and platform-bottom (it's on the bottom layer). just clicking on the sprite pile will select the object on the top most layer, the platform-top sprite. wanting to select the player-ship sprite, you must hold ALT and then click on the pile twice. the first click will select the top most sprite and the second will select the sprite on the middle layer. if you want to select the sprite at the bottom, you will have to hold ALT and click three times. the selected (active) sprite is highlighted on the canvas.