Implements order independent rendering in the qtosgrave plugin. This ought to improve visual quality for meshes with low quality geometry and prevent flickering of objects are camera rotates (particularly visible for boxes of similar size placed within each other).
This is done by modifying the way blending is handled. The PR also implements a wrapper for different blending algorithms for easier visual comparison between them.
PS. It's my first time committing to this repo and while I've tested all features I was aware of, I might have missed some less obvious ones. Since order independent rendering cannot reproduce appearance of depth sorted blending (as the new blending operation is commutative, unlike the default one) there will be slight visual changes to objects regardless of the view angle.
Implements order independent rendering in the qtosgrave plugin. This ought to improve visual quality for meshes with low quality geometry and prevent flickering of objects are camera rotates (particularly visible for boxes of similar size placed within each other). This is done by modifying the way blending is handled. The PR also implements a wrapper for different blending algorithms for easier visual comparison between them.
PS. It's my first time committing to this repo and while I've tested all features I was aware of, I might have missed some less obvious ones. Since order independent rendering cannot reproduce appearance of depth sorted blending (as the new blending operation is commutative, unlike the default one) there will be slight visual changes to objects regardless of the view angle.