Closed eisoku9618 closed 9 months ago
I found an issue, so mark this as Draft.
fixed
@eisoku9618 What is the motivation behind this feature? Performance? Bug fixing? Why is this not possible without tracking the active geometry? Keep in mind that the current geometries are not static (ie can change dynamically based on user flow)
@eisoku9618 What is the motivation behind this feature? Performance? Bug fixing? Why is this not possible without tracking the active geometry? Keep in mind that the current geometries are not static (ie can change dynamically based on user flow)
@rdiankov The motivation is performance (planningcommon:!2459
is the main PR relying on this change) when switching padded geometry and non padded geometry. I just discussed this MR with @kanbouchou and found room for improvement. Let me work on this more.
@eisoku9618 this looks good, but is this still draft? can you update the status if you don't have any more change?
@rdiankov could you review this together with application side change? Together with application side change, this improves geometry group switching time a lot.
thanks~
So that
CollisionChecker.GetBodyGeometryGroup()
returns group name correctly.GetBodyGeometryGroup()
is supported only by fclrave so far, so I updated fclrave only and not oderave etc.