At it's current state, when setting a value for stroke on the RoundedRectangleShader the stroke itself gets clipped incorrectly.
This is more noticiable when you put the radius at half the height (on a square) to make it a circle and then you can see it clipping the top/bottom and left/right of the stroke.
At it's current state, when setting a value for stroke on the RoundedRectangleShader the stroke itself gets clipped incorrectly. This is more noticiable when you put the radius at half the height (on a square) to make it a circle and then you can see it clipping the top/bottom and left/right of the stroke.
Round:
vs
Rectangle:
vs