Adjusted camera to orthographic topdown with pixel perfect component
Replaced grass prefabs with new texture grass and swapped to using a tilemap approach
Replaced floor/ground tilemap with 32x32 prototype
Adjusted floor grid tilemap to fit 32x32 style
Sorted some assets into folders
(I updated the billboard script to hard set the angle instead of following the camera, this fits the COTL style a bit more, keeping it because it may be useful if we move back to perspective later)
(I updated the billboard script to hard set the angle instead of following the camera, this fits the COTL style a bit more, keeping it because it may be useful if we move back to perspective later)
https://github.com/rdpolarity/ProjectBigmode/assets/17543653/be30cf07-fdac-445a-ad84-d68e2d4efb94