This is similar in functionality to the existing debugLayer, but it's less invasive and uses the render canvas instead of the widget system (HTML elements). It will probably suffice for many use cases and could serve as an extension to the FpsCounterFrame, possibly turning it into a SceneInstrumentationFrame or similar.
See https://playground.babylonjs.com/#938RNX#17
This is similar in functionality to the existing
debugLayer
, but it's less invasive and uses the render canvas instead of the widget system (HTML elements). It will probably suffice for many use cases and could serve as an extension to theFpsCounterFrame
, possibly turning it into aSceneInstrumentationFrame
or similar.