In this concise version of the talk, instead of technical details, I'll talk about what I learned by building this feature and toying with the gamepad API
overview / motivation of the project
polling key presses using a game loop
As I understand, this is marginally related with JAMstack. And if the stage is full I'm happy to give this talk in the following event.
planner
- I prefer to give this talk at: react-knowledgeable/events#5
- Number of minutes needed to ā”ļø:
- [x] I am happy to have this talk recorded by @engineersftw (by default, we record talks to be accessible by more audience, if you don't want, please uncheck this)
who are you and where to find you
I'm Wei. I have a home on the open web and a work-in-progress blog. To find me in person you need to come to SingaporeCSS or RK, or occasionally at other meetups in town.
intro
This talk is about turning a Nintendo Switch's Joy-Con š¹ into a clicker, which is non-trivial effort because you need to poll keypress events by yourself using the Gamepad API.
In this concise version of the talk, instead of technical details, I'll talk about what I learned by building this feature and toying with the gamepad API
As I understand, this is marginally related with JAMstack. And if the stage is full I'm happy to give this talk in the following event.
resources
https://uuei.io/talks/yet-another-reason-to-buy-a-switch-that-has-joy-cons/
https://engineers.sg/v/3825
planner
- I prefer to give this talk at: react-knowledgeable/events#5 - Number of minutes needed to ā”ļø: - [x] I am happy to have this talk recorded by @engineersftw (by default, we record talks to be accessible by more audience, if you don't want, please uncheck this)