The texture channel fix from https://github.com/react-native-ar/react-native-arkit/pull/171 works but turns out to be very memory intensive, in some cases leading to crashes. I suggest we undo it until it can be implemented in a more performant way. Either by caching textures or introducing a ARKit.createTexture helper to register textures.
The texture channel fix from https://github.com/react-native-ar/react-native-arkit/pull/171 works but turns out to be very memory intensive, in some cases leading to crashes. I suggest we undo it until it can be implemented in a more performant way. Either by caching textures or introducing a
ARKit.createTexture
helper to register textures.