Open eddiehale3 opened 5 years ago
I have the same issue
I also have this issue in only slightly updated framework versions from what the original poster had.
I was able to hackily get around it by removing PocketSVG and any references to it in the RCTARKit project. It means you cannot use the ARKit.Shape component but, I do not currently need to use it, even though it would be nice to have it working.
I am sure there is some way to ensure the dependency is properly filled, but I did not feel like spending my time figuring that out yet.
I am an idiot. The "iOS > Manual Installation" section of the readme covers all that is needed. I figured most of it out without seeing that, except for the last step where PocketSVG ios is added as an embedded binary.
sorry for the pocketsvg integration. I know its not super clean and only really needed for one small feature: It enables you to create easy 3d objects by using a 2d svg shape and extrude it.
No worries macrozone. It is a pretty nice addition. Worth the few seconds it takes to setup the dependencies manually.
I can build my demo app but unable to run on a device. I get the following:
dyld: Library not loaded: @rpath/PocketSVG.framework/PocketSVG Referenced from: /var/containers/Bundle/Application/D9192E4B-C3DA-4520-AF0C-C9B10545F85C/RNArkitApp.app/RNArkitApp Reason: image not found
I have the PocketSVG.xcodeproj added per the manual instructions. Is there an extra step that I'm missing?
react-native-cli: 2.0.1 react-native: 0.57.8 react-native-arkit: ^0.9.0 react: 16.6.3 Xcode version: 10.1 (10B61) iOS version: 12 Device: iPhone X