Look at #97 for adjustments to be made to make items generate in shops
The treasure chest view and the shop view should be the same, just with a few differences. Overall, they both look like the inventory screen, except unfiltered. Where there is a "sell" button in the inventory, there should be a "take" button in the chest, and a "buy" button in the shop.
yellow dots should become item shops
liquor_store, bar, bicycle_store, meal_delivery, meal_takeaway, book_store, cafe, pet_store, pharmacy, restaurant, florist, food
) should sell items (seeded per hour)hardware_store, electronics_store, furniture_store
, but include sporting stores) should sell weapons (seeded per hour)clothing_store, shoe_store, jewelry_store
) should sell armor (seeded per hour)convenience_store, department_store, store, gas_station, grocery_or_supermarket, home_goods_store, shopping_mall
) should sell everythingFor a list of valid types, see here: https://developers.google.com/places/supported_types#table1
Look at #97 for adjustments to be made to make items generate in shops
The treasure chest view and the shop view should be the same, just with a few differences. Overall, they both look like the inventory screen, except unfiltered. Where there is a "sell" button in the inventory, there should be a "take" button in the chest, and a "buy" button in the shop.