there needs to be some sort of mechanism to keep track of what has died (and then clear it out hourly, as well). probably, just keep an array of guids or something on the player, then hide monsters accordingly.
this will also have to be validated server side to make sure players aren't engaging dead monsters.
there needs to be some sort of mechanism to keep track of what has died (and then clear it out hourly, as well). probably, just keep an array of guids or something on the player, then hide monsters accordingly.
this will also have to be validated server side to make sure players aren't engaging dead monsters.