readyplayerme / rpm-unity-sdk-core

This Module contains all the core functionality required for using Ready Player Me avatars in Unity, including avatar loading and creation
MIT License
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No suitable method found to override #156

Closed moninm closed 1 year ago

moninm commented 1 year ago

Describe the bug Here is the error :

Library/PackageCache/com.readyplayerme.core@d0d0d02bab/Runtime/GLTF/GltFastGameObjectInstantiator.cs(24,30): error CS0115: 'GltFastGameObjectInstantiator.AddPrimitive(uint, string, Mesh, int[], uint[], uint?, float[], int)': no suitable method found to override

To Reproduce Steps to reproduce the behavior:

  1. Install Ready Player Me Core version 4.0.1
  2. Install GLTFast version 6.0.1
  3. See compile error in the console

Expected behavior No compile error

Desktop (please complete the following information):

HarrisonHough commented 1 year ago

Hey there. Thanks for reporting. We are aware of the issue, it is related to a breaking change in glTFast v6.0. We will include a fix in our next release. For the time being you can downgrade to any 5.x version until we are able to finalize our next release.

moninm commented 1 year ago

Ok thank you