readyplayerme / rpm-unreal-avatar-creator

Ready Player Me Avatar Creator for Unreal Engine
MIT License
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"Failed to create an avatar" when selecting a default character with a custom partner domain #22

Closed RicardoEPRodrigues closed 1 year ago

RicardoEPRodrigues commented 1 year ago

Describe the bug When I try to select an avatar from the list of default avatars while using a custom partner domain (other than demo) I receive a "Failed to create an avatar" error message.

Files

Partner Domain: mrkite-sumnro.readyplayer.me (https://mrkite-sumnro.readyplayer.me?frameApi)

To Reproduce Steps to reproduce the behavior:

  1. Go to the level blueprint.
  2. Create an Avatar Creator Widget and add it to viewport
  3. Set the Partner Domain (mrkite-sumnro.readyplayer.me) and the parameter as seen in the first image below.
  4. Play in editor and see the widget appear.
  5. Select an avatar from the list.
  6. See the error "Failed to create an avatar" appear.

Expected behavior

The avatar should load regardless of the partner domain.

Screenshots

image

image

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The list of avatars appears, but an error is sent after clicking one of the characters.

Desktop (please complete the following information):

Additional context

This is kind of a follow-up to https://github.com/readyplayerme/rpm-unreal-avatar-creator/issues/20

gadamyan commented 1 year ago

Please replace the mrkite-sumnro.readyplayer.me with mrkite-sumnro. In the future this flow will change, but fur now please apply this change

RicardoEPRodrigues commented 1 year ago

What should be there is not clear, but thanks for the fix. It works now.