readyplayerme / rpm-unreal-sdk

Ready Player Me Unreal SDK
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[3973954414] Added BlendShapes to the RenderLoader #2

Closed gadamyan closed 1 year ago

gadamyan commented 1 year ago

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gadamyan commented 1 year ago

Code looks fine, have you tested building for android with these changes? Asking mainly because of the removal of this UMG in build.cs. This might be fine now but in an early version I remember there was issues on certain platforms. Maybe it was also a 4.25 issue. I'll test once I setup android for 4.27

I added the UMG before because I was using the UAsyncTaskDownloadImage before, It was adding some limitations for us. I removed it and now I'm using the base request instead. It's always good to remove unneeded dependency.