readyplayerme / rpm-unreal-sdk

Ready Player Me Unreal SDK
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[SDK-22] Quick Start #20

Closed gadamyan closed 1 year ago

gadamyan commented 1 year ago

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gadamyan commented 1 year ago

It works however I think 1 small thing that would improve things is to adjust the state machine of the animations in regards to how it handles jumping and falling. At the moment when you walk off a platform (not jump) it plays the jump animation before the fall animation. A simple way would be to add some sort of Jump event (or boolean) that can be used by the AnimBP to determine if it's a jump or just a fall. if that makes sense. image

This is not a blocker for me though, could be added in the next animation polish phase though.

However, I do think we should rename this Demo folder and map to QuickStart. What do you think?

Anyways great stuff :D

I've changed the Animation Blueprint completely, It's now UE5 Mannequin animation blueprint