Closed MaxAndreassenRPM closed 9 months ago
Code looks fine. Somewhat a minor thing but can you rename "?" button to something more descriptive? At the moment it is Button_0 it will just make it a bit less confusing to work with I think.
Also all of these URL's (below photo) I feel like it would be better to do these in CPP. Either in the Editor function library or by creating our own EditorUtilityWidget and included such extended functionality (note this would require updating our current widgets and break things when updating potentially).
But the reasoning here is that all of these URLs are so easily editable and could mistakenly be removed or edited incorrectly from blueprints. And for me I feel it would be easier to just see all the URL's in one CPP file. Plus if it was in CPP devs couldn't remove these by simply editing the BP if that makes sense.
But I am curious on Gevorgs thoughts here, I don't really think it's a blocker though.
Nice catch with the tooltip, now renaming 👍
Re: the urls, what you're saying makes total sense to me - you could have a CPP class of custom blueprint functions designed to each launch a specific url, perhaps even in their own function library? - I think it makes more sense to add a separate task for this though, as the scope of this task about the app id addition already extended with the tooltip addition, and this would blow it up even further 😅
Done ✅
I wouldn't move Urls to C++, here is why.
Adds app id to setup guide.
Video of update: https://readyplayerme.slack.com/files/U04FL69MG3V/F061L3RH144/wbp_rpm_setupguide_2023-10-17_15-31-15.mp4
Blueprints:
I had to update the next button enable event blueprint logic a bit to have the option of having errors for both fields act in the correct way. Any suggestions on how to improve this are welcome 😄