Closed realDragon11 closed 3 years ago
Battles now have a soft cap- after a certain number of rounds, everyone starts taking linear damage.
Dying outside of an attack (most commonly due to bleed, although the prior fix could also cause this bug) would render an opponent unkillable. As a fix, if a person makes an attack with <=0 hp, they are now also treated as dead, which should solve the hangs caused by this issue. (which were never reported but definitely possible if both sides had this bug at once) Also just a general bookkeeping safety check in general. 158b75bf4f13ad68e970991997bebb0f3c303565
Likely caused by infinite battles, should implement exhaustion penalties.