All parts of the game need to be clearer on how they work. Using DRY (don't repeat yourself) principles, the past problem of the affects being stored in more than one place and thus it being better to be vague can be avoided.
Includes Effects, Wounds, Skills, Weapon/Armor Qualities, etc etc.
All parts of the game need to be clearer on how they work. Using DRY (don't repeat yourself) principles, the past problem of the affects being stored in more than one place and thus it being better to be vague can be avoided.
Includes Effects, Wounds, Skills, Weapon/Armor Qualities, etc etc.