realDragon11 / Trawel-Text

An open world text adventure rpg. (Source-Available, ask before redistributing.)
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Clearer Affect Information #35

Open realDragon11 opened 11 months ago

realDragon11 commented 11 months ago

All parts of the game need to be clearer on how they work. Using DRY (don't repeat yourself) principles, the past problem of the affects being stored in more than one place and thus it being better to be vague can be avoided.

Includes Effects, Wounds, Skills, Weapon/Armor Qualities, etc etc.