realDragon11 / Trawel-Text

An open world text adventure rpg. (Source-Available, ask before redistributing.)
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Aether and World Currencies, general Value Rework #38

Closed realDragon11 closed 11 months ago

realDragon11 commented 11 months ago

Gold was converted into two types of currencies, 'Aether', which is a magical substance that replaces the 'autosell' and 'sell in the middle of nowhere' mechanics, and 'Money', which is local to Worlds. Each World has it's own currency. Currently they all have the same exchange rate to Aether. This separation also came with levers to tweak some conversion rates.

Right now, the following things have been converted: Buying Lots: Local Currency only Building on Lots: Local Currency AND Aether Buying from Stores: Local Currency, Aether automatically converts. Additionally, Stores also had display changes and slight mechanical fixes. Selling outside of Stores: To aether. Most other Services: Local Currency only Loot: 'Selling outside of Stores' covers items in the wild, but local currency is also transferred between inventories.

Note that Persons, by default, only can store Aether and the local currency. SuperPersons might eventually store others, just like how the player stores multiple as well.

realDragon11 commented 11 months ago

superpersons can store other currency, aether/currency is now defined enough as a mechanic