Gold was converted into two types of currencies, 'Aether', which is a magical substance that replaces the 'autosell' and 'sell in the middle of nowhere' mechanics, and 'Money', which is local to Worlds. Each World has it's own currency. Currently they all have the same exchange rate to Aether.
This separation also came with levers to tweak some conversion rates.
Right now, the following things have been converted:
Buying Lots: Local Currency only
Building on Lots: Local Currency AND Aether
Buying from Stores: Local Currency, Aether automatically converts. Additionally, Stores also had display changes and slight mechanical fixes.
Selling outside of Stores: To aether.
Most other Services: Local Currency only
Loot: 'Selling outside of Stores' covers items in the wild, but local currency is also transferred between inventories.
Note that Persons, by default, only can store Aether and the local currency. SuperPersons might eventually store others, just like how the player stores multiple as well.
Gold was converted into two types of currencies, 'Aether', which is a magical substance that replaces the 'autosell' and 'sell in the middle of nowhere' mechanics, and 'Money', which is local to Worlds. Each World has it's own currency. Currently they all have the same exchange rate to Aether. This separation also came with levers to tweak some conversion rates.
Right now, the following things have been converted: Buying Lots: Local Currency only Building on Lots: Local Currency AND Aether Buying from Stores: Local Currency, Aether automatically converts. Additionally, Stores also had display changes and slight mechanical fixes. Selling outside of Stores: To aether. Most other Services: Local Currency only Loot: 'Selling outside of Stores' covers items in the wild, but local currency is also transferred between inventories.
Note that Persons, by default, only can store Aether and the local currency. SuperPersons might eventually store others, just like how the player stores multiple as well.