realDragon11 / Trawel-Text

An open world text adventure rpg. (Source-Available, ask before redistributing.)
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Level Scaling Mechanics should scale off of Effective Level now #47

Closed realDragon11 closed 11 months ago

realDragon11 commented 11 months ago

Bleed was just fixed, however several other mechanics will need to be assessed and updated, most notably weapon qualities. Without this, they don't scale in-step with the things they interact with, so now, for example, refined bonus damage gets drastically better from level 1 to level 2 while hp doesn't and followers the gentler curve of linear +10.

realDragon11 commented 11 months ago

Most of the mechanics have been transferred over, barring several in the 'combat Town Feature' type. This includes NodeFeatures and the proto 'exploration without area' Features. These need more passes on quality overall, so I'm marking this issue as closed, dealing with those town Features will be another, wider issue. There still might be a few straggler mechanics that I missed, which will be caught over time.