When for example running the Avatar scene on Android, there is a systematic stutter in the frame rate, which appears roughly once per second, when rotating the camera view or moving the avatar forward. This may be due to textures being paged in and out, or interference from the Dalvik virtual machine.
When for example running the Avatar scene on Android, there is a systematic stutter in the frame rate, which appears roughly once per second, when rotating the camera view or moving the avatar forward. This may be due to textures being paged in and out, or interference from the Dalvik virtual machine.