I quite recently added overloads taking in Color instead of 3-tuple (r,g,b) of floats for these functions. However, the alpha value of the Color is not yet taken into account. Or to be more exact, the material used to draw debug lines doesn't take it into account.
I quite recently added overloads taking in Color instead of 3-tuple (r,g,b) of floats for these functions. However, the alpha value of the Color is not yet taken into account. Or to be more exact, the material used to draw debug lines doesn't take it into account.