Open cadaver opened 11 years ago
The shadow casting for Ogre instanced entities must be controlled per instance batch, not per instance entity. This is not implemented yet, so an EC_Mesh will always cast shadows when instacing is enabled.
The shadow casting for Ogre instanced entities must be controlled per instance batch, not per instance entity. This is not implemented yet, so an EC_Mesh will always cast shadows when instacing is enabled.