Closed cadaver closed 11 years ago
Changeset 555c3d871240afb3a4a147d73c308e9d686f8529 of ogre-safe-nocrashes (from 13 months ago) is at least confirmed to not exhibit this behaviour.
Changeset 9a084ca3d499dafda0dade834a9d23fcaf0ced67, which merges in Ogre's stable 1.8.0 release, exhibits the problem. At this point the best alternative is to test merging with Ogre 1.9 RC1, although that is not a stable release and the 1.9 branch is constantly being worked on.
RC1 would probably be for the best. It would make bringing Ogitor functionality to Tundra easier, and would open a lot of doors to new functionality.
Lasse was on this today and reported working GL render on Windows with it:
17:30 < cadaver> Got Ogre 1.9 running with Tundra, but UI overlays are missing. That should however be a minor fix 17:31 < cadaver> The OpenGL rendering works again now 18:22 < cadaver_> Ok. Now have UI again
Starting from Tundra 2.4.1, shaders do not work in Windows OpenGL mode. Also, if shadows are enabled, the log is spammed with "WARNING: Couldn't create a suited DepthBuffer for RT" messages.