Your project uses a scriptable render pipeline. You can use Camera.stereoTargetEye only with the built-in renderer.
UnityEngine.Camera:set_stereoTargetEye (UnityEngine.StereoTargetEyeMask)
RealityToolkit.Input.Modules.FocusProvider:EnsureUiRaycastCameraSetup () (at ./Library/PackageCache/com.realitytoolkit.core/Runtime/Input/Modules/FocusProvider.cs:615)
RealityToolkit.Input.Modules.FocusProvider:get_UIRaycastCamera () (at ./Library/PackageCache/com.realitytoolkit.core/Runtime/Input/Modules/FocusProvider.cs:88)
RealityToolkit.Input.Interactables.InteractableCanvas:AssignWorldCanvasCamera () (at ./Library/PackageCache/com.realitytoolkit.core/Runtime/Input/Interactables/InteractableCanvas.cs:65)
RealityToolkit.Input.Interactables.InteractableCanvas:OnEnable () (at ./Library/PackageCache/com.realitytoolkit.core/Runtime/Input/Interactables/InteractableCanvas.cs:50)
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