Open Prorokus opened 3 years ago
In the file .../Editor/RLEditor.cs the code at line 1100 rlMaterail.SetColor("_BaseColor", kBaseColor); - works only for SRP projects. But fails for projects with Built-in older Render Pipeline.
Need to use the same logic as lines 1115 - 1122.
okay, we missed this part
In the file .../Editor/RLEditor.cs the code at line 1100 rlMaterail.SetColor("_BaseColor", kBaseColor); - works only for SRP projects. But fails for projects with Built-in older Render Pipeline.
Need to use the same logic as lines 1115 - 1122.