Open alazier opened 9 years ago
Any update on cascading delete feature?
I've heard that once Realm Core 6 is in, then cascade deletion will be added afterwards too
Outside of Core6 upgrade the biggest blocker for cascading deletes is to make support for that with sync. That's a bit tricky, and we currently don't have a committed timeframe for that, unfortunately. But this issue will surely be updated ones we have more info.
Any update on this issue?
Or it could be supported for non-sync Realms only until Sync supports it :smile:
Almost 4 years since the opening of this issue. For a feature that comes built-in with CoreData. It's kind of disappointing that Realm isn't making this a priority. Slowly moving away from Realm because of this.
Almost 4 years since the opening of this issue. For a feature that comes built-in with CoreData. It's kind of disappointing that Realm isn't making this a priority. Slowly moving away from Realm because of this.
Me too.
Sybase has cascading delete triggers 30 years ago. Just sayin'.
Is there any news on the implementation of this feature?
Also very disappointed that this hasn't been implemented so far. I released my app and have had several complaints already about db being inaccessible (corrupted) so the app has to be removed and reinstalled. I try to ensure consistency by doing everything manually (cascade deletes, foreign keys, semantic uniques, migration from local to synced realm) but this is (evidently) far from ideal. This is basic functionality that the database should provide out of the box. Realm is very fragile and gets in an inconsistent state easily, resulting in unusable apps. Please improve this.
bump
Implemented Realm in my whole app, didn't know we would be encountering this issue at earliest. Creating hell lot of problem to manage the objects. How soon we will have this feature?
@keshavkishore09, we are also waiting for the feature, but in the meantime there are enough solutions that can solve your problem until they release the cascade deletion. Check the answers above. To sum it up: what we did was extend the realm models with a new method that returns the properties/objects that should be cascade-deleted. Then for each such property/object we do the same until all is deleted.
The PR for this feature is open since June 2018. This issue is being discussed since 2014. Make of that what you will, but at this point you should think about your in-house solution like many other people in this thread did.
I'm not assuming this will help anyone, but I can at least spread a bit of light over our thinking. I can confirm that we are going to do this. It is "just" a matter of time and resources. So far we have not prioritized it high as there are workarounds, and we have focused on other bugs and features without workarounds. That's of course not useful for anyone wanting this feature. But this is one of the top features we want to add once we have rolled out Core6, which we are now actively working on again. As for timing, my best guess (as plans looks right now) is that it won't make it this year, but early next year. We appreciate all your patience with this and understand the impatience...
Hello! Can we have some update please? While we wait for official support, can any of the contributors points towards a suggested workaround? For example is this solution correct https://gist.github.com/verebes1/02950e46fff91456f2ad359b3f3ec3d9 ?
I can give a quick update. As you may have seen we have released a beta with Core6 and Frozen Objects (do try it out!) and expect the GA version in April. We are currently implementing " Embedded Objects" that will give you a similar functionality if it fits your data models. But it won't help you much for highly linked data models where you can't just embed one model in another. That is still something we will look into prioritizing this year.
@bmunkholm Hello, can we give some updates on this?
Embedded Objects was released a while back and would enable the cascading delete semantics in most cases. Have you looked at that?
@bmunkholm oh, no, sorry. Thank you for quick response! Can you suggest on which version Embedded Objects was released?
@bmunkholm ok, I found it.
Is embeddedObject
the end of the story here? This blog post makes it sound like Realm thinks Cascading Deletes are now a solved problem: https://developer.mongodb.com/article/realm-database-cascading-deletes/
But...they aren't. The limitation that EmbeddedObject
can't be queried directly makes them far less useful. And other object-graph frameworks such as Core Data (which is what I'm coming from) don't have this limitation. So I'm trying to understand if this issue is still open and being worked on, or if EmbeddedObject is the end of it.
It's also possible I don't understand Realm's performance. Suppose I have:
final class Parent: Object
{
let kids: List<Child> = List()
}
final class Child: EmbeddedObject
{
let linkedParents: LinkingObjects<Parent> = LinkingObjects(fromType: Parent.self, property: "kids")
@objc dynamic var foo: String = "some string"
}
Suppose I have 2,600,000 Parent
objects, each with a few Child
objects. Is it really going to be performant to run realm.objects(Parent.self)...
, and then filter to find the ONE Child
object with a particular value of foo
?
That can't be as fast as directly querying for the Child
where foo == someValue
, can it?
More and better cascading delete functionality is still on the roadmap, although not in the immediate future. We think embedded objects cover many of the cases where people want cascading deletes, but they definitely don't cover anything.
WRT to the second half of your question, the best you can do currently is probably:
for parent in realm.objects(Parent.self).filter("ANY kids.foo = %@", someValue) {
for child in parent.kids.filter("foo = %@", someValue) {
// ...
}
}
This is typically going to be significantly slower than Querying Child directly would be
In my case, Child
is just a wrapper with one string property, foo
. (I did this because Realm didn’t appear to allow queries against List<String>
, although that seems to be outdated information now?)
If I abandoned the Child
objects and instead used:
class Parent: Object
{
let foo: List<String> = List()
}
Would this query be reasonably the same performance as querying a Child
wrapper object? —>
realm.objects(Parent.self).filter(NSPredicate(format: “%@ IN[c] foo“, someStringValue)
(Thanks for the guidance. It’s just very expensive in terms of dev time to try different approaches and profile them; I’m hoping your experience can point me down the best path.)
We don't support using IN
in that way, but I'm guessing that ANY foo ==[c] %@
is what you want (it is the same operation as IN
with a constant value on the lhs and a property on the rhs would be if we supported that). How it compares performance-wise to querying Child and then getting the parent objects via LinkingObjects depends on what the ratio of Parent to Child objects is. If you have a small set of Child objects which are each linked to by a very large number of Parents, then querying Child will be much faster. This is because accessing a LinkingObjects object just reads a persisted data structure and doesn't have to do a table scan on Parent.
If each Child object has exactly one parent, or if there's more Child objects than Parent objects, then querying via a List
@tgoyne Thanks! In my case, the vast majority of Parent
objects will have exactly one String in foo: List<String>
and only a few will have multiple Strings in the list.
(The list items are filepaths. Most Parent
objects have one filepath on disk, but a few have multiple paths to duplicate files.)
It sounds like
realm.objects(Parent.self).filter(NSPredicate(format: “ANY foo ==[c] %@“, someStringValue)
should be performant, without needing the wrapper Child
objects that I can’t query if they’re embedded. The List of Strings solves the problem with cascading deletes for me.
Yep, for that it sounds like a List<String>
is exactly what you want now that we finally support querying those.
Blocked on support in core.