Closed Jeff0S closed 10 years ago
From jeffos...@gmail.com on August 09, 2010 08:36:57
Confirmed, this can occur with VST storing huge amount of data but also with massive MIDI in-project items. Some radical improvemnts are coming soon..
Status: Started
Owner: jeffos277
From swstim on August 09, 2010 08:44:13
Slow chunk handling (as we discussed before?)
From mario.kr...@gmail.com on August 09, 2010 08:46:23
Hm, I wonder what could be the massive data stored by LePou ampsims... some of them have impulse samples build into them (LeCab, for example), perhaps that?
From jeffos...@gmail.com on August 09, 2010 09:22:57
@Tim Yes. I have reviewed many things: from low-level stuff (slight WDL mod), middle ones (several updates in SNM_ChunkParserPatcher) to high-level ones (different algos + the way the parser/patcher is used). I'm testing these updates since a few weeks, and I'm very happy with them: in some cases, e.g. recent Midi Editor actions with 40 min. of true MIDI data, the boost factor is about 3000 (!!) Tim, mail following about that and some other stuff..
@Mario I dunno LePou plugs, but if they store massive data it's easy to check: just put an instance of this plug, set its params, save and check size of the project file. BTW, if such a RPP is > 1Mo it'd interest me (for tests).
From jeffos...@gmail.com on August 09, 2010 09:36:11
Labels: -Priority-Medium Priority-High
From mario.kr...@gmail.com on August 09, 2010 09:49:31
You are correct, they DO save an awful lot of data! Here, a project with LePou LeCab and Le456, 2 MB!
Here's the project along with the plugins, so test it away! http://www.mediafire.com/?2pel9imt5o3ins5
From jeffos...@gmail.com on August 09, 2010 15:39:53
Thanx a bunch Mario (ah.. if all users were so kind!) I didn't compare with the actual version but here's how it's look now (radical I told you!): http://reaper.mj-s.com/lePou.gif (test with toggle online/offline actions here)
From mario.kr...@gmail.com on August 09, 2010 15:49:05
That's radical! O_O
Except I used offline whole FX chain action, so that was even longer time for me. But this is a major improvement!
When is the new release coming, I'm anxious for that ReaConsole wildcard parsing fix - it currently crashes Reaper :(
From jeffos...@gmail.com on August 22, 2010 03:19:45
Fix available in a beta build: https://code.google.com/p/sws-extension/downloads/list ) Details about these beta here: http://forum.cockos.com/showpost.php?p=570330&postcount=690 (feedback on the 3 points detailed there appreciated). If any issue in this beta, please report it here: https://code.google.com/p/sws-extension/issues/detail?id=175 Thanks!
Mario, in that "offline whole FX chain" case (vs offline FXs one by one), this will in fact go faster as some processings are factorized ;)
From mario.kr...@gmail.com on August 09, 2010 14:35:08
What steps will reproduce the problem? Load a couple of free LePou plugins and run any of copy/cut/paste/bypass/offline FX chain actions. What is the expected output? What do you see instead? Reaper hangs for a while and takes around 15 sec to bring back from the coma. This could be plugin related, but I dunno, some plugins exibit this behavior, a lot of them don't. What could it be?
What version of SWS extension are you using? (Extensions -> About SWS...)
1.7.2. #2 What Reaper version #? 3.67pre2
Original issue: http://code.google.com/p/sws-extension/issues/detail?id=172