Open rdpeake opened 7 years ago
Hello, can you test if this branch helps ? https://github.com/reattiva/Urho3D-Blender/tree/remap_bb
That branch seems to solves the issue, thanks
Looks like #61 is clone of this one (or vice versa) so that one can be closed too if the branch is merged.
I have a model with a skeleton which has over the default max number of bones per geometry (64) and when exporting this geometry the code at export_urho.py#L1035 executes to remap the bone indexes - which seems to work fine, however, the code at export_Urho.py#L1092 does not account for the remapped indexes and adds extra vertecies to lower index bone bounding boxes - throwing them out of proportion. this also prevents higher index bones from ever getting a bounding box.
I was able to overcome this issue on some platforms by raising the max skinning bones to 128 however not every platform supports this many bones.